Vector
A battle vector is an object representing a 2D or 3D position on the battlefield. Once created, battle vectors can be passed as arguments to certain functions in order to specify movement or attack positions.
In battle vector terminology the x co-ordinate represents east to west on the battlefield, the y co-ordinate represents the height from the ground plane, and the z co-ordinate represents north to south. A 2D vector represents an x/z position, whereas a 3D vector's co-ordinates are stored x/y/z - note that the height component is in the middle. A position of 0, 0, 0 would represent the centre of the battlefield at a height of 0 above the water plane.
All battle co-ordinates and distances are specified in metres.
A number of helper functions related to vectors may be found in the Vector Manipulation
section of this documentation.
Loaded in Campaign | |
Loaded in Battle | |
Loaded in Frontend |
Call battle_vector:new
to create a new vector. Preferably, use the shorthand function v
provided by the script libraries.
-
battle_vector:new([number
x], [number
y], [number
z])
-
Creates a new battle_vector object. Initial co-ordinates may optionally be specified.
Parameters:
1
number
optional, default value=0
x
2
number
optional, default value=0
y
3
number
optional, default value=0
z
Returns:
vectorbattle_vector
Example:
my_vector = battle_vector:new(100, 0, 100)
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 157
Battle vectors can be added, subtracted, multiplied or divided. An equality test can also be performed between vectors.
Example:
vec_a = battle_vector:new(50, 50)
vec_b = battle_vector:new(100, 100)
vec_c = vec_a + vec_b -- [150, 0, 150]
if vec_a == vec_c then
print("Impossible!")
end
-
battle_vector:get_x()
-
Returns the x co-ordinate stored by the vector. This is the east-west position.
Returns:
number
x co-ordinate
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 221
-
battle_vector:get_y()
-
Returns the y co-ordinate stored by the vector. This is the height of the vector position from the water plane.
Returns:
number
y co-ordinate
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 235
-
battle_vector:get_z()
-
Returns the z co-ordinate stored by the vector. This is the north-south position.
Returns:
number
z co-ordinate
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 249
-
battle_vector:length()
-
Returns the distance from the origin [0, 0, 0] to the position of this vector in metres.
Returns:
number
length
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 263
-
battle_vector:length_xz()
-
Returns the distance from the origin [0, 0] to the position of this vector in metres, disregarding any height differences.
Returns:
number
2D length
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 277
-
battle_vector:set(obj
vector or x, number
y, number
z)
-
Sets a new position for the vector. The new position may be specified as a single vector argument or as three numeric co-ordinate arguments.
Parameters:
1
obj
Either a vector specifying the new position, or a number specifying the new x co-ordinate.
2
number
A number specifying the new y co-ordinate. This is not needed if a vector was supplied as the first argument.
3
number
A number specifying the new z co-ordinate. This is not needed if a vector was supplied as the first argument.
Returns:
nil
Example:
vec_a:set(vec_b)
vec_b:set(100, 0, 100)
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 293
-
battle_vector:set_x(number
x)
-
Sets a new x co-ordinate for the vector.
Parameters:
1
number
x co-ordinate in metres.
Returns:
nil
Example:
vec_a:set_x(100)
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 335
-
battle_vector:set_y(number
y)
-
Sets a new y co-ordinate for the vector. This is the height of the position from the water plane.
Parameters:
1
number
y co-ordinate in metres.
Returns:
nil
Example:
vec_a:set_y(35)
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 351
-
battle_vector:set_z(number
z)
-
Sets a new z co-ordinate for the vector. This is the height of the position from the water plane.
Parameters:
1
number
z co-ordinate in metres.
Returns:
nil
Example:
vec_a:set_z(-400)
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 367
-
battle_vector:distance(battle_vector
vector)
-
Returns the distance from a supplied vector to the subject vector in metres.
Parameters:
1
battle_vector
vector
Returns:
distance
in m
Example:
vec_a = battle_vector:new(0, 100, 0)
vec_b = battle_vector:new(0, 200, 0) -- 100m above vec_a
print(vec_a:distance(vec_b))
100
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 383
-
battle_vector:distance_xz(battle_vector
vector)
-
Returns the distance from a supplied vector to the subject vector in metres, but disregarding any height difference.
Parameters:
1
battle_vector
vector
Returns:
distance
in m
Example:
vec_a = battle_vector:new(0, 100, 0)
vec_b = battle_vector:new(0, 200, 0) -- 100m above vec_a
print(vec_a:distance_xz(vec_b))
0
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptUtilities.cpp, line 409