Units
A units
object is a collection of battle_unit
objects. Like the other battle collection objects (battle_alliances
and battle_armies
), units:count
returns the number of objects and units:item
returns individual items in the collection.
Loaded in Campaign | |
Loaded in Battle | |
Loaded in Frontend |
Units objects are derived from battle_army
objects in the battle_hierarchy
- see the battle_hierarchy
page for more information. Preferably, use the script_unit
or generated_battle
frameworks provided by the script libraries to negate the need to explicitly create units
objects.
Once a handle to a units object is obtained, functions may be called on it to query or modify its state in the following form.
Example - Specification:
<object_name>:<function_name>(<args>)
Example - Creation and Usage:
local units_player = bm:alliances():item(1):armies():item(1):units()
out("number of player units: " .. units_player:count()) -- calling a function on the object once created
number of player units: 7
-
units:item(
indexnumber
)
-
Returns the
battle_unit
at the specified index in the units list. The list is 1-based, so supplying1
as an argument will return the first unit in the army.Parameters:
1
index
Returns:
unitbattle_unit
defined in ../../common/EmpireBattle/Source/BattleScript/BattleEditorScriptInterface.cpp, line 5111
-
units:count()
-
Returns the size of the units list.
Returns:
size of listnumber
defined in ../../common/EmpireBattle/Source/BattleScript/BattleEditorScriptInterface.cpp, line 5132
-
units:mountable_artillery_item(
indexnumber
)
-
Returns the
battle_unit
at the specified index in the mountable artillery list. The list is also 1-based.Parameters:
1
index
Returns:
unitbattle_unit
defined in ../../common/EmpireBattle/Source/BattleScript/BattleEditorScriptInterface.cpp, line 5149
-
units:kill_commander()
-
Kills the commander of the army.
Returns:
nil
defined in ../../common/EmpireBattle/Source/BattleScript/BattleEditorScriptInterface.cpp, line 5170