Assault Equipment
The assault_equipment
container object lists battle_vehicle
objects that represent vehicles on the battlefield. An assault_equipment
list may be retrieved from the battle
object by calling battle:assault_equipment
.
Loaded in Campaign | |
Loaded in Battle | |
Loaded in Frontend |
-
assault_equipment:vehicle_count()
-
Returns the number of vehicles in the collection.
Returns:
countnumber
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptAssaultEquipment.cpp, line 201
-
assault_equipment:vehicle_item(
indexnumber
)
-
Returns the vehicles at the specified index value in the collection.
Parameters:
1
index
Returns:
vehiclebattle_vehicle
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptAssaultEquipment.cpp, line 218
Vehicle
Vehicle
objects represent vehicles on the battlefield, such as battering rams or siege towers. Vehicle
objects can be retrieved from the battle_assault_equipment
list, which itself is retrieved from the battle
object.
-
vehicle:vehicle_key()
-
Returns the key of the vehicle type, from the
battlefield_siege_vehicles
table.Returns:
vehicle keystring
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptAssaultEquipment.cpp, line 105
-
vehicle:position()
-
Returns the position of the vehicle.
Returns:
positionbattle_vector
defined in ../../common/EmpireBattle/Source/BattleScript/BattleScriptAssaultEquipment.cpp, line 119