Unique Table
A unique table is an expanded table object allowing for easy management of a table where the desired usage of the table is to only store unique items.
Also allows easy addition, subtraction and various other functionality to manage the tables via multiple operators implemented through metamethods.
Loaded in Campaign | |
Loaded in Battle | |
Loaded in Frontend |
Addition Operator (+)
Subtraction Operator (-)
Multiplication Operator (*)
Division Operator (/)
Example - Creating and Inserting:
Only unique entires are added to the table, hence in the example below the second attempt to add "first_string" does not work
local ut1 = unique_table:new();
ut1:insert("first_string");
ut1:insert("first_string");
ut1:insert("second_string");
-- ut1 Contents: "first_string", "second_string"
Example - Adding two unique tables together:
Only unique entires are added to both tables, and upon adding both tables again only unique entires remain in the final table
local ut1 = unique_table:new();
ut1:insert("first_string");
ut1:insert("first_string");
ut1:insert("second_string");
local ut2 = unique_table:new();
ut2:insert("second_string");
ut2:insert("third_string");
local ut3 = ut1 + ut2;
-- ut3 Contents: "first_string", "second_string", "third_string"
Example - Subracting one unique table from another:
The entries from the second table are removed from the first and the result is a new unique table
local ut1 = unique_table:new();
ut1:insert("first_string");
ut1:insert("second_string");
local ut2 = unique_table:new();
ut2:insert("second_string");
local ut3 = ut1 - ut2;
-- ut3 Contents: "first_string"
Example - Extracting matching items:
The resulting unique table from the multiplication operator only contains items that are in both of the unique tables supplied
local ut1 = unique_table:new();
ut1:insert("first_string");
ut1:insert("second_string");
local ut2 = unique_table:new();
ut2:insert("second_string");
ut2:insert("third_string");
local ut3 = ut1 * ut2;
-- ut3 Contents: "second_string"
Example - Extracting unique items amongst multiple unique tables:
The resulting unique table from the division operator only contains items that are not in both of the unique tables supplied
local ut1 = unique_table:new();
ut1:insert("first_string");
ut1:insert("second_string");
local ut2 = unique_table:new();
ut2:insert("second_string");
ut2:insert("third_string");
local ut3 = ut1 / ut2;
-- ut3 Contents: "first_string", "third_string"
Example - Creating a unique table from existing data:
Here two list interfaces are taken from the model, turned into unique tables and multiplied to get only the items in both lists
local faction_obj = cm:model():world():faction_by_key(faction_key);
local non_aggression_pacts = unique_table:faction_list_to_unique_table(faction_obj:factions_non_aggression_pact_with());
local trading_partners = unique_table:faction_list_to_unique_table(faction_obj:factions_trading_with());
local trading_partners_with_nap_pacts = non_aggression_pacts * trading_partners;
-- Result: The final unique table contains only factions with whom the player has both a non-aggression pact and a trade treaty
-
unique_table:new([table
o])
-
Creates a new unique table object
Parameters:
1
table
optional, default value=nil
Pass an object to the new function to use that instance of the object as this new one
Returns:
unique_table
the new unique table object
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 111
-
unique_table:insert(object
item)
-
Adds a new item into the unique table, but only if that item does not already exist
Parameters:
1
object
The item to add to the table
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 180
-
unique_table:remove(object
item)
-
Removes the given item from the table
Parameters:
1
object
The item to remove from the table
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 190
-
unique_table:contains(object
item)
-
Returns true if the given item exists in the table
Parameters:
1
object
The item to check
Returns:
boolean
true if the item exists
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 203
-
unique_table:index_of(object
item)
-
Returns the index of the given item in the table, or 0 if it doesn't exist
Parameters:
1
object
The item to check
Returns:
number
index of the given item
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 211
-
unique_table:to_table()
-
Returns the unique table object as a normal table
Returns:
table
the unique table as a normal table
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 224
-
unique_table:table_to_unique_table()
-
Returns the table as a new unique table object
Returns:
unique_table
the table as a new unique table
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 232
-
unique_table:faction_list_to_unique_table(object
faction_list, boolean
cqi_list)
-
Returns a new unique table containing the items from the given faction list
Parameters:
1
object
The faction list to use
2
boolean
Pass true to make the table use cqi's instead of faction objects
Returns:
unique_table
the new unique table
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 246
-
unique_table:character_list_to_unique_table(object
character_list)
-
Returns a new unique table containing the items from the given character list
Parameters:
1
object
The character list to use
Returns:
unique_table
the new unique table
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 266
-
unique_table:region_list_to_unique_table(object
region_list)
-
Returns a new unique table containing the items from the given region list
Parameters:
1
object
The region list to use
Returns:
unique_table
the new unique table
defined in ../../Warhammer/working_data/script/_lib/lib_unique_table.lua, line 280