Campaign UI Manager
The campaign UI manager provides support functions for querying and manipulating the UI in campaign. A campaign ui manager is automatically created when the campaign_manager
is created. A handle to the campaign ui manager can be retrieved from the campaign manager with campaign_manager:get_campaign_ui_manager
.
Loaded in Campaign | |
Loaded in Battle | |
Loaded in Frontend |
-
campaign_ui_manager:new()
-
Creates and returns a new campaign ui manager object, or returns an existing one if one was previously created. This function can be used interchangeably with
campaign_manager:get_campaign_ui_manager
.Returns:
campaign_ui_manager
campaign ui manager
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 197
Once a campaign_ui_manager
object has been created with campaign_ui_manager:new
or campaign_manager:get_campaign_ui_manager
, functions on it may be called using the form showed below.
Example - Specification:
<ui_manager_object>:<function_name>(<args>)
Example - Creation and Usage:
local uim = campaign_ui_manager:new()
if uim:is_panel_open("events") then -- calling a function on the object once created
out("Events panel is open")
end
Events panel is open
The campaign ui manager keeps track of what settlement and character is selected and what ui panels are open. This information can be queried with the functions in this section.
-
campaign_ui_manager:is_panel_open(
panel namestring
)
-
Returns whether a ui panel with the supplied name is currently open.
Parameters:
1
panel name
Returns:
is panel openboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 455
-
campaign_ui_manager:is_blocking_panel_open(
panel namestring
)
-
Returns whether a ui panel with the supplied name that should block interventions is currently open.
Parameters:
1
panel name
Returns:
is panel openboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 467
-
campaign_ui_manager:is_event_panel_open()
-
Returns whether an event panel is currently open.
Returns:
boolean
is event panel open
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 479
-
campaign_ui_manager:get_open_panel()
-
Returns the name of a ui panel that's open, or
false
if no panels are open. If more than one ui panel is open then the name of one is returned at random.Returns:
open panelstring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 491
-
campaign_ui_manager:get_open_blocking_panel()
-
Returns the name of a blocking panel that's open, or
false
if no panels are open. If more than one blocking panel is open then the name of one is returned at random.
Blocking panels are panels that block the progress ofintervention
(unless they are configured to disregard this).Returns:
open blocking panelstring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 500
-
campaign_ui_manager:get_open_blocking_or_event_panel()
-
Returns the name of the first blocking panel that's open, including the events panel, or
false
if no panels are open. Usually only one blocking panel is open at a time but in certain circumstances (such as diplomacy) more than one may be open at a time.Returns:
open blocking panelstring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 510
-
campaign_ui_manager:is_char_selected(character
character)
-
Returns whether the supplied character is selected.
Parameters:
1
character
character
Returns:
is character selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 524
-
campaign_ui_manager:get_char_selected_cqi()
-
Returns the cqi of the selected character.
Returns:
is character selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 533
-
campaign_ui_manager:is_char_selected_from_faction(string
faction name)
-
Returns whether a character from the supplied faction is selected.
Parameters:
1
string
faction name
Returns:
is character selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 541
-
campaign_ui_manager:get_mf_selected_cqi()
-
Returns the cqi of the currently selected military force. If no military force is currently selected then
false
is returned.Returns:
is character selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 550
-
campaign_ui_manager:get_mf_selected_type()
-
Returns the force type key of the currently selected military force. If no military force is currently selected then
false
is returned.Returns:
force type keystring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 558
-
campaign_ui_manager:is_settlement_selected(
settlement namestring
)
-
Returns whether a settlement with the supplied key is selected.
Parameters:
1
settlement name
Returns:
is settlement selectedboolean
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 566
-
campaign_ui_manager:get_selected_settlement()
-
Returns the string name of the selected settlement. If no settlement is selected a blank string is returned.
Returns:
selected settlement namestring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 575
-
campaign_ui_manager:get_selected_settlement_region()
-
Returns the string name of the region containing the selected settlement. If no settlement is selected a blank string is returned.
Returns:
selected settlement region namestring
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 583
-
campaign_ui_manager:start_scripted_sequence()
-
This is a mechanism by which client scripts can notify the ui manager that a scripted sequence has started, which registers "scripted_sequence" in the panel open list. This has the effect of making the ui manager think that a fullscreen panel is open, stalling any pending interventions. Avoid using this unless you really have to, probably the only case where it's valid is in the case of script that must work in singleplayer and also multiplayer.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 606
-
campaign_ui_manager:stop_scripted_sequence()
-
Removes "scripted_sequence" from the panel open list. This must be called after
campaign_ui_manager:start_scripted_sequence
.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 614
The campaign_ui_manager:suppress_end_turn_warning
function can be used to suppress the following end turn warnings - not all of them may be supported by each project:
- "none" - None
- "bankrupt" - Low funds
- "tech" - Research available
- "edict" - Commandment available
- "character" - Character upgrade available
- "settlement" - Settlement upgrade available
- "vortex_ritual" - Vortex ritual available
- "siege" - Siege construction available
- "army_morale" - Low fightiness
- "repair" - Damaged building
- "construction" - Building available
- "office" - Office slot available
- "army_ap" - Army ap available
- "hero_ap" - Hero ap available
- "rebellion" - Imminent rebellion
- "garrison_ap" - Garrison army ap available
-
campaign_ui_manager:suppress_end_turn_warning(
typestring
,
suppressboolean
)
-
Activates or deactivates a suppression on a specified end-turn warning. If an end-turn warning is suppressed it is prevented from appearing.
Parameters:
1
Warning to suppress. See the documentation for the
End Turn Warnings
section for available end turn warnings.2
Activate suppression.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 663
-
campaign_ui_manager:get_next_output_stamp()
-
Returns an incremental number which can be used for matching output between tabs.
Returns:
number
output stamp
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 753
-
campaign_ui_manager:lock_ui()
-
Partially locks the ui, preventing the player from ending turn or moving armies and suppressing the events rollout. Subsequent calls to the function will increase the lock level on the ui, with calls to
campaign_ui_manager:unlock_ui
reducing the lock level on the ui. The ui will only unlock when the lock level is reduced back to zero.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 774
-
campaign_ui_manager:unlock_ui()
-
Attempts to unlock the ui after it has been locked with
campaign_ui_manager:lock_ui
. Each call tocampaign_ui_manager:lock_ui
increases the lock level on the ui while each call to this function reduces the lock level. The ui is only unlocked when the lock level returns to zero.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 817
-
campaign_ui_manager:enable_event_panel_auto_open(boolean
should enable)
-
Enables or disables the event panel from auto-opening. Each call to disable the event panel auto-opening made with this function increases the lock level by one, and each call to enable it decreases the lock level by one. Auto-opening is only re-enabled when the lock level drops to zero. This allows multiple client scripts to suppress event panels at the same time, and only when all have relinquished their lock will event panels be allowed to auto-open again.
Parameters:
1
boolean
should enable
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 884
-
campaign_ui_manager:set_should_save_override_state(boolean
should save)
-
Sets the campaign ui manager to save and restore the state of all ui overrides when the game is saved and reloaded. By default the state of these is saved - use this function to disable this.
Parameters:
1
boolean
should save
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 935
The whitelist system allow scripts to prevent the player from selecting any settlements, characters or both. Individual settlements or characters can then be whitelisted so that only they may be selected.
-
campaign_ui_manager:enable_character_selection_whitelist()
-
Enables the character selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any characters that have not been added to the whitelist until the character whitelist system is disabled with
campaign_ui_manager:disable_character_selection_whitelist
.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1073
-
campaign_ui_manager:disable_character_selection_whitelist()
-
Disables the character selection whitelist so that it is no longer enforced. Calling this does not clear characters from the whitelist - use
campaign_ui_manager:clear_character_selection_whitelist
to do this.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1095
-
campaign_ui_manager:add_character_selection_whitelist(number
character cqi)
-
Adds a character to the character whitelist by cqi. The character whitelist system must be enabled with
campaign_ui_manager:enable_character_selection_whitelist
for this to have an effect.Parameters:
1
number
character cqi
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1106
-
campaign_ui_manager:remove_character_selection_whitelist(number
character cqi)
-
Removes a character from the character whitelist by cqi.
Parameters:
1
number
character cqi
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1125
-
campaign_ui_manager:clear_character_selection_whitelist()
-
Clears all characters from the character whitelist.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1141
-
campaign_ui_manager:add_all_characters_for_faction_selection_whitelist(string
faction name)
-
Adds all characters from the specified faction to the character selection whitelist.
Parameters:
1
string
faction name
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1149
-
campaign_ui_manager:enable_settlement_selection_whitelist()
-
Enables the settlement selection whitelist so that it starts being enforced. After this function is called the player will be unable to select any settlements that have not been added to the whitelist until the settlement whitelist system is disabled with
campaign_ui_manager:disable_settlement_selection_whitelist
.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1186
-
campaign_ui_manager:disable_settlement_selection_whitelist()
-
Diables the settlement selection whitelist so that it is no longer enforced. Calling this does not clear settlements from the whitelist - use
campaign_ui_manager:clear_settlement_selection_whitelist
to do this.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1215
-
campaign_ui_manager:add_settlement_selection_whitelist(string
settlement name)
-
Adds the specified settlement to the settlement selection whitelist. The settlement name will be in the form
settlement:[region_name]
. The settlement whitelist system must be enabled withcampaign_ui_manager:enable_settlement_selection_whitelist
for this to have an effect.Parameters:
1
string
settlement name
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1226
-
campaign_ui_manager:remove_settlement_selection_whitelist(string
settlement name)
-
Removes the specified settlement from the settlement selection whitelist. The settlement name will be in the form
settlement:[region_name]
.Parameters:
1
string
settlement name
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1248
-
campaign_ui_manager:clear_settlement_selection_whitelist()
-
Clears the settlement selection whitelist.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1267
-
campaign_ui_manager:add_all_settlements_for_faction_selection_whitelist(string
faction name)
-
Adds all settlements belonging to the specified faction to the settlement whitelist.
Parameters:
1
string
faction name
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1276
The campaign ui manager stores pulse strength constants, which are numbers which represent how intensely a ui component of a certain size should flash in certain situations. Smaller components (i.e. buttons) should flash more intensely than larger components (i.e. panels) to attract attention to themselves.
-
campaign_ui_manager:get_panel_pulse_strength()
-
Returns the panel pulse strength constant (currently 5).
Returns:
number
panel pulse strength constant
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1321
-
campaign_ui_manager:get_button_pulse_strength()
-
Returns the button pulse strength constant (currently 10).
Returns:
number
button pulse strength constant
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1329
-
campaign_ui_manager:highlight_settlement(
settlement name
string,
marker type
[string],
x offset
[number],
y offset
[number],
height offset
[number]
) -
Places a highlight effect at the position of the supplied settlement. An offset position may optionally be set - sometimes it's better not to highlight a settlement's central position if a character is stood there as it's unclear what's being highlighted.
A marker type can be supplied - recognised marker types are currentlymove_to
,select
,pointer
,move_to_vfx
,select_vfx
(default),look_at_vfx
,objective
. If one of these is specified then the marker is added with the underlyingadd_marker
command provided by the game interface. If no marker type is specified then a vfx is added with theadd_vfx
command instead, of typeadvice_settlement_marker
.
Any highlight added with this function can be removed later withcampaign_ui_manager:unhighlight_settlement
.Parameters:
1
string
Full settlement name. This is generally "settlement:" concatenated with the region key.
2
string
optional, default value=nil
Marker type.
3
number
optional, default value=0
X offset.
4
number
optional, default value=0
Y offset.
5
number
optional, default value=0
Height offset.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1357
-
campaign_ui_manager:unhighlight_settlement(string
settlement name, [boolean
is marker])
-
Removes a highlight effect at the position of the supplied settlement that was previously added with
campaign_ui_manager:highlight_settlement
.Parameters:
1
string
Full settlement name. This is generally "settlement:" concatenated with the region key.
2
boolean
optional, default value=false
Is marker. If set to
true
this removes a marker at the settlement - set this if a marker type was specified tocampaign_ui_manager:highlight_settlement
. If set tofalse
then a vfx is removed - set this if no marker type was specified tocampaign_ui_manager:highlight_settlement
.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1428
-
campaign_ui_manager:highlight_all_settlements_for_faction(
faction key
string,
show highlight
[boolean],
marker type
[string]
) -
A shorthand method for highlighting or unhighlighting all settlements belonging to a specified faction. This function uses
campaign_ui_manager:highlight_settlement
andcampaign_ui_manager:unhighlight_settlement
to perform the actual highlighting and unhighlighting.Parameters:
1
string
Faction key.
2
boolean
optional, default value=false
Show highlight.
3
string
optional, default value=nil
Marker type to be supplied to
campaign_ui_manager:highlight_settlement
orcampaign_ui_manager:unhighlight_settlement
- see the documentation for those functions for more information.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1456
-
campaign_ui_manager:highlight_all_settlements_near_camera(
show highlight
[boolean],
radius
number,
condition
[function]
) -
A shorthand method for highlighting or unhighlighting all settlements currently near the position of the camera. An optional condition may be supplied to filter the settlements to highlight.
Note that the highlighting won't update if the camera is moved.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
Radius in display units.
3
function
optional, default value=nil
Filter condition. If supplied, this should be a function which accepts a settlement object as a single argument and returns a boolean result. If the boolean result evaluates to
true
then the settlement is highlighted. The filter is only considered when highlighting - when unhighlighting, all settlements within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1491
-
campaign_ui_manager:highlight_settlement_for_selection(
settlement name
string,
province name
string,
callback
function,
x offset
[number],
y offset
[number]
) -
Highlights a settlement, and then calls a supplied callback when that character is selected. This function uses
campaign_ui_manager:highlight_settlement
to perform the actual highlighting.Parameters:
1
string
Full settlement name. This is generally "settlement:" concatenated with the region key.
2
string
Province name to which the settlement belongs.
3
function
callback
4
number
optional, default value=0
X offset.
5
number
optional, default value=0
Y offset.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1542
-
campaign_ui_manager:unhighlight_settlement_for_selection(character
character object)
-
Unhighlights a settlement after it has been highlighted with
campaign_ui_manager:highlight_settlement_for_selection
. Note that client scripts do not need to call this themselves to clean up aftercampaign_ui_manager:highlight_settlement_for_selection
has triggered - it is for cancelling a running selection listener.Parameters:
1
character
character object
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1588
-
campaign_ui_manager:highlight_character(
character object
character,
marker type
[string],
height offset
[number]
) -
Places a highlight effect at the position of the supplied character. A marker type can be supplied - recognised marker types are currently
move_to
,select
,pointer
,move_to_vfx
,select_vfx
(default),look_at_vfx
,objective
. If one of these is specified then the marker is added with the underlyingadd_marker
command provided by the game interface. If no marker type is specified then a vfx is added with theadd_vfx
command instead, of typeadvice_settlement_marker
.
Any highlight added with this function can be removed later withcampaign_ui_manager:unhighlight_character
.Parameters:
1
character
character object
2
string
optional, default value=nil
marker type
3
number
optional, default value=0
height offset
Returns:
boolean
character was highlighted
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1621
-
campaign_ui_manager:unhighlight_character(character
character object, [boolean
is marker])
-
Removes a highlight effect at the position of the supplied character that was previously added with
campaign_ui_manager:highlight_character
.Parameters:
1
character
Character object.
2
boolean
optional, default value=false
Is marker. If set to
true
this removes a marker at the character - set this if a marker type was specified tocampaign_ui_manager:highlight_character
. If set tofalse
then a vfx is removed - set this if no marker type was specified tocampaign_ui_manager:highlight_character
.Returns:
boolean
character was unhighlighted
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1678
-
campaign_ui_manager:highlight_all_general_characters_for_faction(
faction key
string,
should highlight
[boolean]
) -
A shorthand method for highlighting/unhighlight all armies for a faction.
Parameters:
1
string
faction key
2
boolean
optional, default value=false
should highlight
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1704
-
campaign_ui_manager:highlight_all_characters_near_camera(
show highlight
[boolean],
radius
number,
condition
[function]
) -
A shorthand method for highlighting or unhighlighting all characters currently near the position of the camera. An optional condition may be supplied to filter the characters to highlight.
Note that the highlighting won't update if the camera is moved.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
Radius in display units.
3
function
optional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
true
then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1741
-
campaign_ui_manager:highlight_all_generals_near_camera(
show highlight
[boolean],
radius
number,
condition
[function]
) -
A shorthand method for highlighting or unhighlighting all general/lord characters currently near the position of the camera. Uses
campaign_ui_manager:highlight_all_characters_near_camera
.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
Radius in display units.
3
function
optional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
true
then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1791
-
campaign_ui_manager:highlight_all_heroes_near_camera(
show highlight
[boolean],
radius
number,
condition
[function]
) -
A shorthand method for highlighting or unhighlighting all hero characters currently near the position of the camera. Uses
campaign_ui_manager:highlight_all_characters_near_camera
.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
Radius in display units.
3
function
optional, default value=nil
Filter condition. If supplied, this should be a function which accepts a character object as a single argument and returns a boolean result. If the boolean result evaluates to
true
then the character is highlighted. The filter is only considered when highlighting - when unhighlighting, all characters within the radius are unhighlighted regardless of any filter.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1809
-
campaign_ui_manager:highlight_character_for_selection(
character object
character,
callback
function,
height offset
[number]
) -
Highlights a character, and then calls a supplied callback when that character is selected. This function uses
campaign_ui_manager:highlight_character
to perform the actual highlighting.Parameters:
1
character
character object
2
function
callback
3
number
optional, default value=0
height offset
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1827
-
campaign_ui_manager:unhighlight_character_for_selection(character
character object)
-
Unhighlights a character after it has been highlighted with
campaign_ui_manager:highlight_character_for_selection
. Note that client scripts do not need to call this themselves to clean up aftercampaign_ui_manager:highlight_character_for_selection
has triggered - it is for cancelling a running selection listener.Parameters:
1
character
character object
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1872
The functions here are bespoke for tutorials and hide or show various bits of the UI.
-
campaign_ui_manager:display_first_turn_ui(boolean
show ui)
-
Hides or shows a large amount of the campaign UI.
Parameters:
1
boolean
show ui
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 1909
-
campaign_ui_manager:display_faction_buttons(boolean
should show)
-
Hides or shows the faction buttons docker on the campaign UI, which is the panel on which the end-turn button is displayed.
Parameters:
1
boolean
should show
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2020
-
campaign_ui_manager:display_resources_bar(boolean
should show)
-
Hides or shows the resources bar at the top of the campaign UI.
Parameters:
1
boolean
should show
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2038
-
campaign_ui_manager:num_queued_unit_cards_visible()
-
Returns the number of unit cards currently queued for recruitment on the army panel.
Returns:
number
queued unit cards
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2070
An interaction monitor sets up an event/condition listener. Should the event occur and the condition be satisfied then a supplied key is saved into the advice history. The presence of this key in the advice history can then be queried by external scripts with campaign_ui_manager:get_interaction_monitor_state
.
This mechanism allows client scripts to set up listeners for the player ever performing an action (e.g. changing stance, recruiting a unit, declaring war etc). Other scripts can then query whether or not the player has performed one of these actions at any point.
-
campaign_ui_manager:add_interaction_monitor(string
key, string
event name, [function
condition])
-
Sets up an interaction monitor. If the supplied key is not already present in the advice history then a listener is established for the supplied event and condition. Should the event be triggered and the condition met, then the key is set in the advice history.
Parameters:
1
string
Interaction monitor key.
2
string
Event name to listen for.
3
function
optional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
true
to always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2112
-
campaign_ui_manager:add_click_interaction_monitor(string
key, [function
condition])
-
Sets up an on-click interaction monitor. This sets up an interaction monitor with
campaign_ui_manager:add_interaction_monitor
for theComponentLClickUp
event.Parameters:
1
string
Interaction monitor key.
2
function
optional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
true
to always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2150
-
campaign_ui_manager:add_campaign_panel_closed_interaction_monitor(string
key, [function
condition])
-
Sets up a panel-closing interaction monitor. This sets up an interaction monitor with
campaign_ui_manager:add_interaction_monitor
for thePanelClosedCampaign
event.Parameters:
1
string
Interaction monitor key.
2
function
optional, default value=true
Conditional test. This can either be a function that takes the event context as a single arguments and returns a boolean result, or just the value
true
to always match when the event is triggered (which is the default value).Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2159
-
campaign_ui_manager:get_interaction_monitor_state(string
key)
-
Gets the state of a supplied interaction monitor. If the monitor has ever been triggered then
true
is returned, otherwisefalse
is returned instead.Parameters:
1
string
Interaction monitor key.
Returns:
boolean
monitor ever triggered
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2168
Multiple independent client scripts wish to lock and unlock the diplomacy_audio override at the same time, so the campaign ui manager provides this specific interface for doing so. Each call to campaign_ui_manager:lock_diplomacy_audio
increases the lock level, whereas each call to campaign_ui_manager:unlock_diplomacy_audio
decreases it. The ui override itself only gets locked/unlocked when the lock level moves from 0 to 1 or 1 to 0.
-
campaign_ui_manager:lock_diplomacy_audio()
-
Increases the lock level on the
diplomacy_audio
ui override, locking it if the level is moving from 0 to 1.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2189
-
campaign_ui_manager:unlock_diplomacy_audio()
-
Decreases the lock level on the
diplomacy_audio
ui override, unlocking it if the level is moving from 1 to 0.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2200
The campaign ui manager provides a large number of functions, listed below, to pulse-highlight various specific sections of the campaign UI. Client scripts may call one or more of the functions listed below to highlight a section of the ui, then campaign_ui_manager:unhighlight_all_for_tooltips
to subsequently unhighlight any ui section currently highlighted by them. This is primarily for use with the tooltip/help system, which pulse-highlights sections of the UI when the cursor is placed over a relevant hyperlinked word in help system text.
The help_page_link_highlighting
ui override may be set to disable this system, although each highlighting function allows the action to be forced using a flag.
Where sensible, each highlight function will call a different highlight function if its uicomponents are not visible. For example, a call to highlight the army panel will highlight armies instead if the army panel is not visible - hopefully communicating to the player that they can select an army to see the panel.
-
campaign_ui_manager:unhighlight_all_for_tooltips([boolean
force unhighlight])
-
Unhighlights any component that's been highlighted by the tooltip system using one of the other functions in this section.
Parameters:
1
boolean
optional, default value=false
Force unhighlight, even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2230
-
campaign_ui_manager:pulse_and_unpulse_uicomponent(
uicomponentuicomponent
,
pulse strengthnumber
)
-
Pulse a uicomponent, caching shader values at the same time. An entry to unhighlight the uicomponent and restore its shader values is automatically added to the unhighlight action list. This function can be used to set up a highlight on a uicomponent when the standard highlight/unhlight behaviour inadvertently clears active shaders on the uicomponent being highlighted. It is not generally necessary to call this function.
Parameters:
1
uicomponent
2
pulse strength
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2248
-
campaign_ui_manager:highlight_advice_history_buttons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the advice history buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2270
-
campaign_ui_manager:highlight_advisor_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the advisor button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2305
-
campaign_ui_manager:highlight_advisor(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the advisor. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2329
-
campaign_ui_manager:highlight_ancillaries(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the ancillaries on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2378
-
campaign_ui_manager:highlight_armies(
show highlight
[boolean],
faction key
[string],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights armies near the camera, optionally for a target faction. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
string
optional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2413
-
campaign_ui_manager:highlight_armies_at_sea(
show highlight
[boolean],
faction key
[string],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights armies at sea near the camera, optionally for a target faction. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
string
optional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2437
-
campaign_ui_manager:highlight_army_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2461
-
campaign_ui_manager:highlight_army_panel_unit_cards(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the unit cards on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2520
-
campaign_ui_manager:highlight_autoresolve_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the autoresolve button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2569
-
campaign_ui_manager:highlight_balance_of_power_bar(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the balance of power bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2602
-
campaign_ui_manager:highlight_banners_and_marks(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights banners and marks. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2627
-
campaign_ui_manager:highlight_blessed_spawnings_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the blessed spawnings button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2680
-
campaign_ui_manager:highlight_blood_kiss(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights blood kiss indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2713
-
campaign_ui_manager:highlight_bloodletting(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the bloodletting bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2732
-
campaign_ui_manager:highlight_bloodlines_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the bloodlines button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2758
-
campaign_ui_manager:highlight_bloodlines_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the bloodlines panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2782
-
campaign_ui_manager:highlight_book_of_grudges_bar(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the book of grudges bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2833
-
campaign_ui_manager:highlight_books_of_nagash(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights book of nagash. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2858
-
campaign_ui_manager:highlight_books_of_nagash_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the books of nagash button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2886
-
campaign_ui_manager:highlight_books_of_nagash_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the books of nagash panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2911
-
campaign_ui_manager:highlight_building_browser_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the building browser button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2964
-
campaign_ui_manager:highlight_building_browser(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the building browser. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 2991
-
campaign_ui_manager:highlight_building_browser_buildings(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights building browser buildings. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3118
-
campaign_ui_manager:highlight_building_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the building panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3146
-
campaign_ui_manager:highlight_building_panel_tab(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the building panel tab on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3176
-
campaign_ui_manager:highlight_buildings(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
first settlement only
[boolean],
all but first settlement
[boolean]
) -
Highlights buildings on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Only highlight buildings for the first settlement on the army panel.
5
boolean
optional, default value=false
Highlight buildings for all but the first settlement on the army panel.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3202
-
campaign_ui_manager:highlight_canopic_jars(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights canopic jars. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3237
-
campaign_ui_manager:highlight_character_available_skill_points(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the available skill points indicator on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3256
-
campaign_ui_manager:highlight_character_details(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the character details subpanel on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3284
-
campaign_ui_manager:highlight_character_details_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the character details button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3347
-
campaign_ui_manager:highlight_character_details_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3376
-
campaign_ui_manager:highlight_character_details_panel_abilities(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the abilities details on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3538
-
campaign_ui_manager:highlight_character_details_panel_details_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the details tab button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3576
-
campaign_ui_manager:highlight_character_details_panel_character_stats(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the character stats on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3604
-
campaign_ui_manager:highlight_character_details_panel_details_traits_and_effects(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the traits and effects for a character on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3640
-
campaign_ui_manager:highlight_character_details_panel_quests_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the quests tab button on the character details panel. Best practice is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3676
-
campaign_ui_manager:highlight_character_details_panel_rank_indicator(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the character rank indicator on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3704
-
campaign_ui_manager:highlight_character_details_panel_skills_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the skills tab button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3726
-
campaign_ui_manager:highlight_character_info_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the character info panel that appears when a character is selected. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3754
-
campaign_ui_manager:highlight_character_magic_items(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights magic items on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3810
-
campaign_ui_manager:highlight_character_skills(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the character skills subpanel on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3837
-
campaign_ui_manager:highlight_character_skills_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the character skills button on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3878
-
campaign_ui_manager:highlight_character_traits(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the character traits on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3906
-
campaign_ui_manager:highlight_chivalry(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the chivalry bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 3941
-
campaign_ui_manager:highlight_commandments(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights commandments. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4000
-
campaign_ui_manager:highlight_corruption(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights corruption. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4027
-
campaign_ui_manager:highlight_diplomacy_attitude_icons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights diplomacy attitude icons on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4055
-
campaign_ui_manager:highlight_diplomacy_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the diplomacy button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4090
-
campaign_ui_manager:highlight_diplomacy_centre_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the centre panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4115
-
campaign_ui_manager:highlight_diplomacy_left_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the left panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4159
-
campaign_ui_manager:highlight_diplomacy_right_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the right panel on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4191
-
campaign_ui_manager:highlight_diplomacy_screen(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights just the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4223
-
campaign_ui_manager:highlight_drop_down_list_buttons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the drop-down list buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4251
-
campaign_ui_manager:highlight_dynasties(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights dynasties. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4269
-
campaign_ui_manager:highlight_dynasties_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the dynasties panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4279
-
campaign_ui_manager:highlight_end_turn_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the end-turn button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4289
-
campaign_ui_manager:highlight_events_list(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the events drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4313
-
campaign_ui_manager:highlight_factions_list(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the factions drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4339
-
campaign_ui_manager:highlight_faction_summary_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the factions summary button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4365
-
campaign_ui_manager:highlight_faction_summary_records_tab(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the records tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4389
-
campaign_ui_manager:highlight_faction_summary_screen(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the faction summary screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4554
-
campaign_ui_manager:highlight_faction_summary_summary_tab(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the summary tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4594
-
campaign_ui_manager:highlight_faction_summary_statistics_tab(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the statistics tab on the faction screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4685
-
campaign_ui_manager:highlight_fightiness_bar(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the fightiness bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4725
-
campaign_ui_manager:highlight_fleet_office_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the fleet office button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4763
-
campaign_ui_manager:highlight_fleet_office_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the fleet office panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4788
-
campaign_ui_manager:highlight_food(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the food indicator on the top bar of the campaign interface. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4859
-
campaign_ui_manager:highlight_food_bar(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the food bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4876
-
campaign_ui_manager:highlight_forces_list(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the forces drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4921
-
campaign_ui_manager:highlight_forging_magic_items_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the forging magic items button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4947
-
campaign_ui_manager:highlight_forging_magic_items_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the forging magic items panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 4975
-
campaign_ui_manager:highlight_garrison_armies(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights garrison army unit cards on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5033
-
campaign_ui_manager:highlight_garrison_details_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the garrison details button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5075
-
campaign_ui_manager:highlight_geomantic_web_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the geomantic web button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5101
-
campaign_ui_manager:highlight_global_recruitment_pool(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the global recruitment pool on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5127
-
campaign_ui_manager:highlight_gods_bar(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the gods bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5169
-
campaign_ui_manager:highlight_growth(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the growth section of the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5193
-
campaign_ui_manager:highlight_grudges_bar(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the grudges bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5232
-
campaign_ui_manager:highlight_grudges_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the grudges button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5257
-
campaign_ui_manager:highlight_help_pages_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the help pages button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5281
-
campaign_ui_manager:highlight_heroes(
show highlight
[boolean],
faction key
[string],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights any visible heroes on the campaign map. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
string
optional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5303
-
campaign_ui_manager:highlight_hero_deployment_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the hero deployment button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5327
-
campaign_ui_manager:highlight_hero_recruitment_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the hero recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5353
-
campaign_ui_manager:highlight_hero_recruitment_panel_tab_buttons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the hero recruitment panel tab buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5430
-
campaign_ui_manager:highlight_horde_growth(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights horde growth. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5460
-
campaign_ui_manager:highlight_horde_buildings(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights horde buildings. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5496
-
campaign_ui_manager:highlight_infamy(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the infamy indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5524
-
campaign_ui_manager:highlight_influence(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the influence indicator on the top bar of the campaign interface. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5541
-
campaign_ui_manager:highlight_interventions(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the interventions button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5558
-
campaign_ui_manager:highlight_intrigue_at_the_court_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the intrigue at the court button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5584
-
campaign_ui_manager:highlight_intrigue_at_the_court_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the intrigue at the court panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5610
-
campaign_ui_manager:highlight_legendary_knight_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Legendary Knight button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5638
-
campaign_ui_manager:highlight_list_button_events(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the events list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5664
-
campaign_ui_manager:highlight_list_button_factions(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the factions list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5688
-
campaign_ui_manager:highlight_list_button_forces(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the forces list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5712
-
campaign_ui_manager:highlight_list_button_missions(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the missions list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5736
-
campaign_ui_manager:highlight_list_button_provinces(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the provinces list button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5760
-
campaign_ui_manager:highlight_local_recruitment_pool(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the local recruitment pool on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5784
-
campaign_ui_manager:highlight_lords(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights lords on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5823
-
campaign_ui_manager:highlight_lords_pre_battle_screen(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
reinforcements only
[boolean]
) -
Highlights lords on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Only highlights reinforcement lords.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5837
-
campaign_ui_manager:highlight_missions_list(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the missions list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5889
-
campaign_ui_manager:highlight_monstrous_arcanum_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the monstrous arcanum button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5925
-
campaign_ui_manager:highlight_mortuary_cult_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the mortuary cult button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5949
-
campaign_ui_manager:highlight_mortuary_cult_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the mortuary cult panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 5977
-
campaign_ui_manager:highlight_movement_range(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the movement range indicator on the character info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6035
-
campaign_ui_manager:highlight_oathgold(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights oathgold indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6068
-
campaign_ui_manager:highlight_objectives_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the objectives button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6087
-
campaign_ui_manager:highlight_objectives_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6111
-
campaign_ui_manager:highlight_objectives_panel_chapter_missions(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the chapter missions tab on the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6153
-
campaign_ui_manager:highlight_objectives_panel_victory_conditions(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the victory conditions tab on the objectives panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6181
-
campaign_ui_manager:highlight_offices(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the offices panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6209
-
campaign_ui_manager:highlight_offices_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the offices button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6266
-
campaign_ui_manager:highlight_peasants(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights peasants. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6290
-
campaign_ui_manager:highlight_per_turn_income(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the per-turn income indicator. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6307
-
campaign_ui_manager:highlight_pieces_of_eight_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Pieces of Eight button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6323
-
campaign_ui_manager:highlight_pieces_of_eight_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the pieces of eight panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6347
-
campaign_ui_manager:highlight_pirate_coves(
show highlight
[boolean],
faction key
[string],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights any visible port settlements with pirate coves. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
string
optional, default value=nil
Target faction key. Can be omitted to highlight armies for all factions.
3
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6398
-
campaign_ui_manager:highlight_ports(
show highlight
[boolean],
faction key
[string],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights any visible port settlements. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
string
optional, default value=nil
Target faction key. Can be omitted to highlight ports for all factions.
3
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
4
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6457
-
campaign_ui_manager:highlight_post_battle_options(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights post battle option buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6481
-
campaign_ui_manager:highlight_post_battle_options_for_click([boolean
show highlight])
-
Highlights post battle option buttons for clicking. This function works differently to other functions in this section as it highlights the post-battle options with a square highlight indicating that they should be clicked on. It also waits until the post_battle_panel is in position before activating the highlight.
Unlike other functions in this section this highlight should be disabled by calling this function again withfalse
as a single argument.Parameters:
1
boolean
optional, default value=false
show highlight
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6543
-
campaign_ui_manager:highlight_post_battle_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the post battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6584
-
campaign_ui_manager:highlight_post_battle_panel_unit_cards(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
unit types only
[boolean],
unit experience only
[boolean],
unit banners only
[boolean]
) -
Highlights unit cards on the post battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
5
boolean
optional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
6
boolean
optional, default value=false
Only highlights unit banners on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6617
-
campaign_ui_manager:highlight_pre_battle_options(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights unit cards on the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6634
-
campaign_ui_manager:highlight_pre_battle_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6688
-
campaign_ui_manager:highlight_pre_battle_panel_unit_cards(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
is post-battle panel
[boolean],
unit types only
[boolean],
unit experience only
[boolean],
unit banners only
[boolean]
) -
Highlights unit cards on the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
sets whether this is actually the post-battle panel we are highlighting (
campaign_ui_manager:highlight_post_battle_panel_unit_cards
sets this flag).5
boolean
optional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
6
boolean
optional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
7
boolean
optional, default value=false
Only highlights unit banners on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6743
-
campaign_ui_manager:highlight_province_info_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6841
-
campaign_ui_manager:highlight_provinces_list(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the provinces drop-down list. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6887
-
campaign_ui_manager:highlight_province_overview_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the province overview panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6913
-
campaign_ui_manager:highlight_province_overview_panel_settlement_headers(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
first settlement only
[boolean],
all but first settlement
[boolean]
) -
Highlights just the settlement headers on the province overview panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Only highlight headers for the first settlement on the army panel.
5
boolean
optional, default value=false
Highlight headers for all but the first settlement on the army panel.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6950
-
campaign_ui_manager:highlight_public_order(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights public order on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 6998
-
campaign_ui_manager:highlight_public_order_bar(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the public order bar on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7038
-
campaign_ui_manager:highlight_public_order_icon(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the public order icon on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7066
-
campaign_ui_manager:highlight_raise_dead_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the raise dead button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7094
-
campaign_ui_manager:highlight_raise_dead_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the raise dead panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7122
-
campaign_ui_manager:highlight_raise_dead_panel_unit_cards(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
unit types only
[boolean],
unit experience only
[boolean]
) -
Highlights unit cards on the raise dead panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
5
boolean
optional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7172
-
campaign_ui_manager:highlight_raise_forces_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the raise forces button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7224
-
campaign_ui_manager:highlight_raise_forces_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the raise forces panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7266
-
campaign_ui_manager:highlight_recruit_black_ark_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the recruit black ark button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7341
-
campaign_ui_manager:highlight_recruit_hero_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the recruit hero button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7367
-
campaign_ui_manager:highlight_recruitment_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the recruitment button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7408
-
campaign_ui_manager:highlight_recruitment_capacity(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the recruitment capacity indicators on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7435
-
campaign_ui_manager:highlight_recruitment_panel_unit_cards(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
unit types only
[boolean],
unit experience only
[boolean]
) -
Highlights unit cards on the recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
5
boolean
optional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7472
-
campaign_ui_manager:highlight_regiments_of_renown_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the regiments of renown panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7528
-
campaign_ui_manager:highlight_regiments_of_renown_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the regiments of renown button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7579
-
campaign_ui_manager:highlight_reinforcements(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights reinforcements on the pre-battle screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7613
-
campaign_ui_manager:highlight_rites_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the rites button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7627
-
campaign_ui_manager:highlight_rites_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the rites panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7653
-
campaign_ui_manager:highlight_ritual_buttons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights ritual buttons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7687
-
campaign_ui_manager:highlight_ritual_rival_icons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights ritual rival icons. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7723
-
campaign_ui_manager:highlight_rituals_bar(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the rituals bar. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7751
-
campaign_ui_manager:highlight_seduce_units_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Seduction button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7786
-
campaign_ui_manager:highlight_seductive_influence(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Seduction button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7811
-
campaign_ui_manager:highlight_settlements(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
faction key
[string]
) -
Highlights any visible settlements. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
string
optional, default value=nil
Target faction key. Can be omitted to highlight settlements for all factions.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7842
-
campaign_ui_manager:highlight_ship_building_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the shipbuilding tab on the army panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7866
-
campaign_ui_manager:highlight_ship_building_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the shipbuilding panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7892
-
campaign_ui_manager:highlight_siege_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the siege panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7962
-
campaign_ui_manager:highlight_siege_weapons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights siege weapons on the siege panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 7997
-
campaign_ui_manager:highlight_slaves_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the slaves button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8024
-
campaign_ui_manager:highlight_slaves_buttons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the slaves buttons that appear on the province info panel when playing as Dark Elves. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8050
-
campaign_ui_manager:highlight_stances(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the stances rollout. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8083
-
campaign_ui_manager:highlight_strategic_map_layer_buttons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the layer buttons on the strategic map. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8121
-
campaign_ui_manager:highlight_strat_map_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the strategy map button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8147
-
campaign_ui_manager:highlight_tax(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the tax indicator on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8171
-
campaign_ui_manager:highlight_technologies(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights technologies. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8197
-
campaign_ui_manager:highlight_technology_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the technologies button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8238
-
campaign_ui_manager:highlight_technology_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the technologies panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8262
-
campaign_ui_manager:highlight_treasure_map_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Treasure map button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8320
-
campaign_ui_manager:highlight_treasure_map_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the treasure maps panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8344
-
campaign_ui_manager:highlight_treasury(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the treasury value. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8397
-
campaign_ui_manager:highlight_treasury_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the treasury button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8414
-
campaign_ui_manager:highlight_treasury_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8438
-
campaign_ui_manager:highlight_treasury_panel_details_tab(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the details tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8473
-
campaign_ui_manager:highlight_treasury_panel_summary_tab(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the summary tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8504
-
campaign_ui_manager:highlight_treasury_panel_trade_tab(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean]
) -
Highlights the trade tab on the treasury panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8535
-
campaign_ui_manager:highlight_unit_cards(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean],
dont highlight upstream
[boolean],
unit types only
[boolean],
unit experience only
[boolean]
) -
Highlights unit cards across the campaign UI. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.4
boolean
optional, default value=false
Suppress highlighting of any upstream components if this one is not currently visible.
5
boolean
optional, default value=false
Only highlights the unit type indicator on each card instead of the whole card.
6
boolean
optional, default value=false
Only highlights the unit experience indicator on each card instead of the whole card.
Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8566
-
campaign_ui_manager:highlight_unit_exchange_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the unit exchange panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8587
-
campaign_ui_manager:highlight_unit_experience(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights experience indicators on visible unit cards. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8611
-
campaign_ui_manager:highlight_unit_information_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the unit information panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8625
-
campaign_ui_manager:highlight_unit_recruitment_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the unit recruitment panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8653
-
campaign_ui_manager:highlight_unit_types(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights unit type indicators on visible unit cards. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8703
-
campaign_ui_manager:highlight_winds_of_magic(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the winds of magic indicators on the army panel and the pre-battle panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8717
-
campaign_ui_manager:highlight_ataman_button(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the ataman button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8752
-
campaign_ui_manager:highlight_atamans(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Atamans button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8770
-
campaign_ui_manager:highlight_devotion(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Devotion income. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8805
-
campaign_ui_manager:highlight_ice_court(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Ice Court button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8823
-
campaign_ui_manager:highlight_motherland(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Ice Court button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8848
-
campaign_ui_manager:highlight_war_coordination(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the war co-ordination button and panel or diplomacy button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8883
-
campaign_ui_manager:highlight_war_coordination_ally_missions(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the war co-ordination_ally_missions tab. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8920
-
campaign_ui_manager:highlight_war_coordination_outpost(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the war co-ordination_outpost tab. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 8964
-
campaign_ui_manager:highlight_war_coordination_request_army(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the war co-ordination_outpost tab. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9008
-
campaign_ui_manager:highlight_war_coordination_set_target(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the war co-ordination_outpost tab. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9052
-
campaign_ui_manager:highlight_allied_recruitment(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the allied recruitment panel and button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9096
-
campaign_ui_manager:highlight_can_trade_icons(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights diplomacy attitude icons on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9141
-
campaign_ui_manager:highlight_initiate_diplomacy(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights region trading button on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9177
-
campaign_ui_manager:highlight_region_trading(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights region trading button on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9206
-
campaign_ui_manager:highlight_confederation(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights confederation button on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9237
-
campaign_ui_manager:highlight_non_aggression(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights region non-aggression pact on the diplomacy screen. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9268
-
campaign_ui_manager:highlight_global_item_pool(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the character details subpanel on the character details panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9306
-
campaign_ui_manager:highlight_skull_throne(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Skull Throne button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9341
-
campaign_ui_manager:highlight_skulls_count(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the skulls counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9366
-
campaign_ui_manager:highlight_devotees(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the devotees counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9384
-
campaign_ui_manager:highlight_pleasurable_acts(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the pleasurable acts indicator on the province info panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9402
-
campaign_ui_manager:highlight_summon_disciple_army(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the summon disciple army button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9428
-
campaign_ui_manager:highlight_proliferate_cults(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Skull Throne button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9459
-
campaign_ui_manager:highlight_daemonic_glory_counters(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the glory counters counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9483
-
campaign_ui_manager:highlight_daemonic_glory_panel(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Daemonic Glory button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9501
-
campaign_ui_manager:highlight_daemonic_dedication(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Daemonic Dedication button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9536
-
campaign_ui_manager:highlight_cathay_compass(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Cathay Compass button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9578
-
campaign_ui_manager:highlight_ivory_road(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Ivory Road button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9634
-
campaign_ui_manager:highlight_harmony(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Harmony lotus. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9668
-
campaign_ui_manager:highlight_great_bastion(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Harmony lotus. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9691
-
campaign_ui_manager:highlight_kislev_supporters(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Supporters Track. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9714
-
campaign_ui_manager:highlight_plagues_of_nurgle(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Plagues of Nurgle button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9749
-
campaign_ui_manager:highlight_infections(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the infections counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9809
-
campaign_ui_manager:highlight_symptoms(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights Nurgle symptoms. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9835
-
campaign_ui_manager:highlight_plague_recipes(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights Nurgle plague recipes. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9881
-
campaign_ui_manager:highlight_unholy_manifestations(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Unholy Manifestations button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9928
-
campaign_ui_manager:highlight_changing_of_the_ways(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Changing of the Ways button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9962
-
campaign_ui_manager:highlight_grimoires(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the grimoires counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 9996
-
campaign_ui_manager:highlight_winds_of_magic_manipulation(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Winds of Magic Manipulation button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10014
-
campaign_ui_manager:highlight_offer_to_the_great_maw(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the offings to the great maw button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10048
-
campaign_ui_manager:highlight_orge_camp(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the deploy ogre camp button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10087
-
campaign_ui_manager:highlight_ogre_meat(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the grimoires counter. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10118
-
campaign_ui_manager:highlight_ogre_contracts(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the Winds of Magic Manipulation button and panel. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10136
-
campaign_ui_manager:highlight_big_names(
show highlight
[boolean],
pulse strength override
[number],
force highlight
[boolean]
) -
Highlights the deploy ogre camp button. Best practise is to use
campaign_ui_manager:unhighlight_all_for_tooltips
to cancel the highlight later.Parameters:
1
boolean
optional, default value=false
Show highlight.
2
number
optional, default value=nil
Pulse Strength Override. Default is 10 for smaller components such as buttons, and 5 for larger components such as panels. Set a higher number for a more pronounced pulsing.
3
boolean
optional, default value=false
Forces the highlight to show even if the
help_page_link_highlighting
ui override is set.Returns:
nil
defined in ../../Warhammer/working_data/script/_lib/lib_campaign_ui.lua, line 10170