Invasion Manager
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The Invasion Manager is used to create and manage scripted A.I invasions in the campaign
Loaded in Campaign |
Functions relating to the Invasion Manager and its control over the various Invasions it manages
-
invasion_manager:new_invasion(string
invasion key, string
faction key, string
force list, table
spawn location)
-
Adds a new invasion to the invasion manager
Parameters:
1
string
invasion key
2
string
faction key
3
string
force list
4
table
spawn location
Returns:
invasion
The new invasion object created by this function
defined in ../working_data/script/_lib/lib_campaign_invasion_manager.lua, line 37